![modo 801 sp1 modo 801 sp1](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/img/content/thumb/rcb4.jpg)
No matter what I did, I had either the facets or the bowing. I was never able to find a solution to that, and that's what I had to fix by hand in Photoshop. That just created new issues though a lot of edges got a terrible bowing effect, where the beveled region stretched and curved outward. Was there still faceting in your normal map even after following those steps? Oh no, I was able to fix the actual facets easily enough by turning up the smoothing angle to 180. Finally, he mentions to measure the distance between the low-res mesh and the high-resh mesh to determine the raycast distance. " He also mentions inverting the Green channel before baking. He goes on to say "set it an extremely high level and tinker with it. In video 9, Andy mentions you'll get facets in your bake if you don't change the Smoothing angle from 40 to 180% for the Bake material. Will modo SE ever be what it claimed to be, and will we ever be provided with useful documentation or guides? the 'tutorial' came off as more of an infomercial than an instructional series.Ĭhikega a écrit :I watched the video tutorials. will we ever get more useful videos, and if so, in how many years?Īt this point, i'm really regretting giving any money to these people for what at heart a falsely promoted rush-job of a watered-down product. no video, no further information or explanation of any kind.
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Crack software download EFI Fiery XF 6.5 Schlumberger petromod v2017 Delcross Savant v4.0 Acoustics Engineering Sabin v3.0.76 - change to. the occassional "we'll have to cover this in another video, just do what i say for now" has been followed up with. Luxology MODO 801 SP1 win Portable() The Foundry Modo v801 SP2 WinMacLinux. so many features are glossed over, mentioned in passing with no explanation, or simply absent. it seemed like the guy was trying, and maybe under some ridiculous time constraints or something, but they're almost useless. intentional or not, this is false advertising in its purest form.Īnd lol, that tutorial video series. even far simpler items that simply require support for morph groups - for example, a clockwork head item - are out of the question. that means creating couriers and wards is absolutely out of the question in modo SE. besides the issue of not being able to export meshes for baking, there is no support whatsoever for custom bones, animation in any form, or morph groups. The selling point of having all the features needed to make a dota 2 item is totally false.
![modo 801 sp1 modo 801 sp1](https://i3.ytimg.com/vi/LWmlE0ph0gg/hqdefault.jpg)
the communication and followthrough for this product has been pretty bad.
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Warning This post contains files that may install malware or run destructive scripts on your computer. no answer and no further communication on the issue). NZBKing Usenet Indexer - Search Usenet Binaries. Honestly, we can't even customize the hotkeys in this SE version (and a dev on steam did even say he had no idea why they would take that out, would look into it, followed by.
![modo 801 sp1 modo 801 sp1](https://i3.ytimg.com/vi/-_U0s7sQmDQ/hqdefault.jpg)
Yeah, i think this was updated once with a few fairly useless features and bug fixes for things that shouldnt have been broken in the first place.